Redeem codes in the Shop first, then spend the items in the place that matches them. Mixing them up is the usual waste.
| Reward | Take it here | Do not use it as |
|---|---|---|
| Grade Token | Plaza Ranking stand | A trait reroll |
| Trait Token | Plaza Traits stall (Upgrade Your Cards) | A grade roll |
| Grade Speed Potion | A grading session | A locker-speed upgrade |
| Luck Potion | Locker opens you actually buy | The permanent Luck upgrade |
| Cash Potion | A cash gap while you wait on earnings | A substitute for placed footballers |
| Jackpot Token | The jackpot control the game labels | A Grade Token |
| Variant Token | Hold it until a variant control is labeled | A known trait reroll |
Jackpot Tokens are described both as a jackpot reward and as one high locker roll. Those writeups agree on one limit: they are not Ranking-stand fuel. Variant Tokens are listed on ADMINABUSE (1 token in the reports that count the bundle) and the spend menu is not described.
POLISHER, the code that awarded 1 Jackpot Token, is on the expired list from October 1–2, 2026. TRAITS, ADMINABUSE, WEATHER, and COMMUNITY were the strings those later lists still called active. The codes page has the strings and the Shop steps.
After the items land, go back to a named purchase: one locker, one upgrade, one trait target, or one grading session. Using every potion in the same minute does not tell you which one helped.
