Five upgrade tracks show up across locker and income guides: Crate Value, Luck, Opening Speed, Movement, and Base Size. Levels and prices change on the live buttons. Buy one step, then look at the result, instead of spreading one payout across all five.
Pick from the problem on screen
| If this is the blocker | Buy | What should change |
|---|---|---|
| Placed footballers earn too little cash | Crate Value | The earning or crate payout you wrote down before the purchase |
| Slots are full of weak pulls and you can afford misses | Luck | Later locker results, not a guaranteed character |
| You are waiting on locker timers in person | Opening Speed | Time until the open finishes |
| You spend the session running between crates and the Plaza | Movement | Travel, not income per ball |
| A better footballer has nowhere to stand | Base Size | A new slot you can fill immediately |
How to test one purchase
- Record the number you care about: balance over a fixed interval, locker time, or open slots.
- Buy a single step of one track.
- Repeat the same interval with the same roster.
- Keep the upgrade if that number moved the way the track claims. If it did not, the next purchase is a different bottleneck, not another blind level of the same track.
Luck Potions are consumables, not the Luck upgrade. Grade Speed Potions belong at the Ranking stand, not on this list. Those items are in the potion catalog.
