Read in this order
Start with the first session if the base is empty. Use traits and grades after you have a footballer worth keeping. Prices and odds that are not listed here are the numbers on your screen.
Which [⚽] Blue Lock Farm guides are published?
First session: locker, placement, and a cash reserve
Open one affordable Blue Locker, place a useful footballer, sell the output, and leave cash for the next named purchase.
How to open a Blue Locker and judge the pull
Pay the live locker price, wait out the open, and compare the new footballer with an empty slot or your weakest earner.
Which upgrade to buy for the bottleneck you have
Match one purchase to Crate Value, Luck, Opening Speed, Movement, or Base Size, then check a single result.
Sell crates, then check offline cash
Turn placed footballers into sold crates, and confirm offline cash with a balance check instead of an unpublished rate.
Reroll traits without overwriting a keeper
Spend Trait Tokens at the Plaza stall, use the published odds, and stop before a good trait is replaced.
Grade a footballer at the Ranking stand
Use Grade Tokens on a keeper at the Plaza Ranking stand. UR is the strongest cash grade the guides name, and it is not guaranteed.
Climb the leaderboard with the stat the board shows
The official goal is the best team on the leaderboard. Raise placed income first, then read the live board for what it actually ranks.
Where each code reward is spent
Grade Tokens go to the Ranking stand, Trait Tokens go to the Traits stall, potions match one job each, and Jackpot Tokens are not grades.
![[⚽] Blue Lock Farm Guides Hub](/media/optimized/89b48689d8436973c4660b38-767.webp)